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Path : /usr/share/nmap/scripts/
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Current File : //usr/share/nmap/scripts/nping-brute.nse

local bin = require "bin"
local brute = require "brute"
local creds = require "creds"
local math = require "math"
local nmap = require "nmap"
local shortport = require "shortport"
local stdnse = require "stdnse"

local openssl = stdnse.silent_require "openssl"

description = [[
Performs brute force password auditing against an Nping Echo service.

See http://nmap.org/book/nping-man-echo-mode.html for Echo Mode
documentation.
]]

---
-- @usage
-- nmap -p 9929 --script nping-brute <target>
--
-- @output
-- 9929/tcp open  nping-echo
-- | nping-brute: 
-- |   Accounts
-- |     123abc => Valid credentials
-- |   Statistics
-- |_    Perfomed 204 guesses in 204 seconds, average tps: 1

author = "Toni Ruottu"
license = "Same as Nmap--See http://nmap.org/book/man-legal.html"
categories = {"brute", "intrusive"}


portrule = shortport.port_or_service(9929, "nping-echo")

local function randombytes(x)
	local bytes = ""
	for i = 1, x do
		bytes = bytes .. bin.pack("C", math.random(0x00, 0xff))
	end
	return bytes
end

local function readmessage(socket, length)
        local msg = ""
        while #msg < length do
        	local status, tmp = socket:receive_bytes(1)
		if not status then
			return nil
		end
		msg = msg .. tmp
	end
	return msg
end

Driver = 
{
	NEP_VERSION = 0x01,
	AES_128_CBC = "aes-128-cbc",
	SHA256 = "sha256",
	
	new = function(self, host, port)
		local o = {}
	       	setmetatable(o, self)
	        self.__index = self
		o.host = host
		o.port = port
		return o
	end,
	
	nepkey = function(self, password, nonce, typeid)
		local seed = password .. nonce .. typeid
		local h = openssl.digest(self.SHA256, seed)
		for i = 1, 1000 do
			h = openssl.digest(self.SHA256, h)
		end
		local _, key = bin.unpack("A16", h)
		return key
	end,
	
	getservernonce = function(self, serverhs)
		local parts = {bin.unpack("CC>S>I>Ix4A32x15A32", serverhs)}
		return parts[7] 
	end,
	
	chsbody = function(self)
		local IP4 = 0x04
		local IP6 = 0x06
		local family = IP6
		local target = self.host.bin_ip
		if #target == 4 then
			target = bin.pack("Ax12", target)
			family = IP4
		end
		return bin.pack("ACx15", target, family)
	end,
	
	clienths = function(self, snonce, password)
		local NEP_HANDSHAKE_CLIENT = 0x02
		local NEP_HANDSHAKE_CLIENT_LEN = 36
		local NEP_CLIENT_CIPHER_ID = "NEPkeyforCiphertextClient2Server"
		local NEP_CLIENT_MAC_ID = "NEPkeyforMACClient2Server"
	
		local now = nmap.clock()
		local seqb = randombytes(4)
		local cnonce = randombytes(32)
		local nonce = snonce .. cnonce
		local enckey = self:nepkey(password, nonce, NEP_CLIENT_CIPHER_ID)
		local mackey = self:nepkey(password, nonce, NEP_CLIENT_MAC_ID)
		local _, iv = bin.unpack("A16", cnonce)
		local plain = self:chsbody()
		local crypted = openssl.encrypt(self.AES_128_CBC, enckey, iv, plain)
		local head = bin.pack("CC>SA>Ix4A", self.NEP_VERSION, NEP_HANDSHAKE_CLIENT, NEP_HANDSHAKE_CLIENT_LEN, seqb, now, nonce)
		local mac = openssl.hmac(self.SHA256, mackey, head .. plain)
	
		return head .. crypted .. mac
	end,

	testpass = function(self, password)
		local SERVERHS_LEN = 96
		local FINALHS_LEN = 112
		local serverhs = readmessage(self.socket, SERVERHS_LEN)
		if serverhs == nil then
			return false
		end
		local snonce = self:getservernonce(serverhs)
		local response = self:clienths(snonce, password)
		self.socket:send(response)
		local finalhs = readmessage(self.socket, FINALHS_LEN)
		if finalhs == nil then
			return false
		end
		return true
	end,
	
	connect = function(self)
		self.socket = nmap.new_socket()
		return self.socket:connect(self.host, self.port)
	end,

	login = function(self, _, password)
		if self:testpass(password) then
			return true, brute.Account:new("", password, creds.State.VALID)
		end
		return false, brute.Error:new("Incorrect password")
	end,
	
	disconnect = function(self)
		return self.socket:close()
	end,
}

action = function(host, port)
	local engine = brute.Engine:new(Driver, host, port)
	engine.options.firstonly = true
	engine.options:setOption("passonly", true)
	engine.options.script_name = SCRIPT_NAME
	local status, result = engine:start()
	return result
end

@KyuuKazami